Types¶
The information about all types of library are described here.
Game object types¶
- class toapi.GameObject(id: int, image: str, name: str, grade: int, properties: List[str] | None, score_earned: int, time_played: timedelta)¶
The dataclass for the objects from Tanki Online
- grade¶
The level of the object (Mk-N, where N is the level). If the object doesn’t have such a property (that’s, our object is a drone or paint), then it’s equal to -1
- Type:
int
- id¶
The ID of the game’s object
- Type:
int
- image¶
The URL to the image of this object. The image is .tnk file, but it’s possible to render as .png
- Type:
str
- name¶
The name of the object
- Type:
str
- properties¶
The list with properties of this object. In most cases it’s None
- Type:
Optional[List[
str
]]
- score_earned¶
The count of experience points that were earned when the player played with this object
- Type:
int
- time_played¶
The time in the game that was spent with these objects
- Type:
timedelta
- classmethod from_json(data: Mapping[str, Any]) GameObject ¶
GameObject
: Converts JSON data toGameObject
- Parameters:
data (Mapping[
str
,Any
]) – The JSON data
- static from_list(list: List[Mapping[str, Any]]) List[GameObject] ¶
List[
GameObject
]: Converts list to list with game’s object- Parameters:
list (List[Mapping[
str
,Any
]]) – The list with Mappingionaries
- class toapi.SuppliesObject(id: int, image: str, name: str, usages: int)¶
The dataclass for the supplies objects from Tanki Online
- id¶
The ID of the game’s object
- Type:
int
- image¶
The URL to the image of this object. The image is .tnk file, but it’s possible to render as .png
- Type:
str
- name¶
The name of the object
- Type:
str
- usages¶
The count of these supplies usages
- Type:
int
- classmethod from_json(data: Mapping[str, Any]) SuppliesObject ¶
SuppliesObject
: Converts JSON data toSuppliesObject
- Parameters:
data (Mapping[
str
,Any
]) – The JSON data
- static from_list(list: List[Mapping[str, Any]]) List[SuppliesObject] ¶
List[
SuppliesObject
]: Converts list to list with supplies- Parameters:
list (List[Mapping[
str
,Any
]]) – The list with dicionaries
Mode type¶
- class toapi.Mode(name: str, score_earned: int, time_played: timedelta, type: str)¶
The dataclass for the game modes
- name¶
The name of the mode
- Type:
str
- score_earned¶
The count of experience points that were earned when the player played in this mode
- Type:
int
- time_played¶
The time in the game that was spent in this mode
- Type:
timedelta
- type¶
The short name of the mode
- Type:
str
Rank type¶
- class toapi.Rank(number: int)¶
The dataclass of user rank
- number¶
The player’s rank as number. Has the value from 1 to 31+N, where N is
legend_number
- Type:
int
- property legend_number: int¶
If the player has the Legend rank, then returns the number of this rank, otherwise returns -1
- Type:
int
- property name: str¶
The name of player’s rank
- Type:
str
Rating types¶
- class toapi.Rating(position: int, value: int)¶
The dataclass for the rating
- position¶
The position of the player in any top
- Type:
int
- value¶
The value of characteristic of the player, according to which the top was compiled
- Type:
int
Status types¶
- class toapi.StableServerStatus(apk_link: str | None, supported_android: Tuple[int, ...], nodes: List[ServerNode])¶
The dataclass for stable Tanki Online server
Maybe deprecated. I don’t know this. Judging by the content of the response from the API, the chance of this is approximately 99%
- apk_link¶
The link (URL) for download APK of this game
- Type:
Optional[
str
]
- supported_android¶
The tuple with min and max supported Android versions
- Type:
Tuple[
int
, …]
- nodes¶
The list with nodes of the server
- Type:
List[
ServerNode
]
- classmethod from_json(data: Mapping[str, Any]) StableServerStatus ¶
StableServerStatus
: Converts JSON data toStableServerStatus
- Parameters:
data (Mapping[
str
,Any
]) – The JSON data
- class toapi.TestServerStatus(release: str, domain: str, user_count: int, nodes: List[ServerNode])¶
The dataclass for test Tanki Online server
- release¶
The name of this test server
- Type:
str
- domain¶
The domain of test server
- Type:
str
- user_count¶
The count of the users at test server
- Type:
str
- nodes¶
The array with nodes of the server
- Type:
List[
ServerNode
]
- property html_url: str¶
The url to HTML5 version of test server
- Type:
str
- property flash_url: str¶
The url to Flash version of test server
- Type:
str
- classmethod from_json(data: Mapping[str, Any], nodes: Mapping[str, Mapping[str, Any]]) TestServerStatus ¶
TestServerStatus
: Converts JSON data toTestServerStatus
- Parameters:
data (Mapping[
str
,Any
]) – The JSON datanodes (Mapping[
str
, Mapping[str
,Any
]]) – The array with nodes of test server
- class toapi.ServerNode(name: str, host: str, status: str, tcp_ports: Tuple[int, ...], ws_ports: Tuple[int, ...], inbattles: int, online: int, partners: Mapping[str, Any])¶
The dataclass for nodes of Tanki Online servers
- name¶
The name of the node
- Type:
str
- host¶
The hostname of the node
- Type:
str
- status¶
The status of the node
- Type:
str
- tcp_ports¶
The tuple with all TCP ports of the node
- Type:
Tuple[
int
, …]
- ws_ports¶
The tuple with all WebSocket ports of the node
- Type:
Tuple[
int
, …]
- inbattles¶
The count of player which in a battle now
- Type:
int
- online¶
The count of player which online now
- Type:
int
- partners¶
I don’t know what is…. Sorry
- Type:
Mapping[
str
,Any
]
- classmethod from_json(data: Mapping[str, Any], *, name: str) ServerNode ¶
ServerNode
: Converts JSON data toServerNode
- Parameters:
data (Mapping[
str
,Any
]) – The JSON dataname (
str
) – The name of the node
Top types¶
- class toapi.Top(name: str, users: List[TopListUser])¶
The dataclass for the toplists
- name¶
The name of the top
- Type:
str
- users¶
The list with users in a top
- Type:
List[
TopListUser
]
User types¶
- class toapi.PartialUser(name: str, rank: Rank, premium: bool)¶
The dataclass of partial (doesn’t contain all information) user
- name¶
The username (login) of the player
- Type:
str
Whether this player has a premium
- Type:
bool
- class toapi.TopListUser(name: str, rank: Rank, premium: bool, top: str, top_value: int)¶
The dataclass of user from a top
- name¶
The username (login) of the player
- Type:
str
Whether this player has a premium
- Type:
bool
- top¶
The name of the top which this player from
- Type:
str
- top_value¶
The value of the characteristic of this player, according to which the
top
was compiled- Type:
int
- classmethod from_json(data: Mapping[str, Any], *, top: str) TopListUser ¶
TopListUser
: Converts JSON data toTopListUser
- Parameters:
data (Mapping[
str
,Any
]) – The JSON datatop (
str
) – The name of the top which this player from
- class toapi.User(name: str, rank: Rank, premium: bool, kills: int, deaths: int, caught_golds: int, drones_played: List[GameObject], crystals: int, gear_score: int, hulls_played: List[GameObject], modes_played: List[Mode], mounted: Mapping[str, str], paints_played: List[GameObject], presents: List[Any], previous_rating: Ratings, rating: Ratings, resistance_modules: List[GameObject], score: int, score_base: int, score_next: int, supplies_usage: List[SuppliesObject], turrets_played: List[GameObject])¶
The dataclass of user from a top
- name¶
The username (login) of the player
- Type:
str
Whether this player has a premium
- Type:
bool
- kills¶
The count of player’s kills
- Type:
int
- deaths¶
The count of player’s deaths
- Type:
int
- caught_golds¶
The count of golds which caught by this player
- Type:
int
- drones_played¶
The list with drones which the player is played on
- Type:
List[
GameObject
]
- crystals¶
The count of crystals which this player earned
- Type:
int
- gear_score¶
The gear score of this player
- Type:
int
- hulls_played¶
The list of hulls which the player is played on
- Type:
List[
GameObject
]
- mounted¶
Mappingionary where key is a single value from armor, paint and weapon, and value is an image URL with .tnk extension (renamed .png)
- Type:
Mapping[
str
,str
]
- paints_played¶
The list of paints which the player is played on
- Type:
List[
GameObject
]
- presents¶
Sorry, I don’t know what is storage by this key
- Type:
List[
Any
]
- resistance_modules¶
The list of resistance modules which the player is played on
- Type:
List[
GameObject
]
- score¶
This player’s current score points
- Type:
int
- score_base¶
The score points that were needed in order to get the current player rank
- Type:
int
- score_next¶
Score points that are needed in order to get the next rank
- Type:
int
- supplies_usage¶
A list with supplies and the amount of their use by this player
- Type:
List[
SuppliesObject
]
- turrets_played¶
The list of turrets which the player is played on
- Type:
List[
GameObject
]
- property kd_ratio: float¶
Kill/death ratio of this player. The bigger, the better
- Type:
float